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10
Apr

New Site: http://www.woopslol.com

We’re proud to announce our newest website, Woops! LOL. So please swing on by and submit something funny, whether it be a short anecdote or an image you saw or a movie you watched on YouTube. We can use the help and support and greatly appreciate it to help get it going.

10
Apr

It’s Raining. Heavily.

So as a recommendation, I picked up Heavy Rain for PS3. I’m only about an hour or so into the game but here’s my first thought:

  • Never have I been so intrigued and immersed into a game where I’m doing controller motions to tie a knot into another man’s tie, while talking about catching a serial killer.
24
Mar

Final Fantasy XIII Review: Final Thoughts

It’s been a good 48 hours since I’ve completed Final Fantasy XIII, so it’s given me some time for it to all sink in and for me to reflect how I really felt about the game.  Truthfully, I’m still not sure.  I tried really hard to love this game – I really, really wanted to.  But I think at the end of the day most of the general criticism of it seen online and by critics worldwide is true.  The game just falls short of anything epic and is a major disappointment for those that have played every iteration of a Final Fantasy title ever produced.

The things that most of the reviews were critical about weren’t even the things that affected my judgment on the game.  What the game really just lacked was memorable characters and a memorable storyline.  I mentioned in a previous post that the whole “us against the world” theme was just bad.  And even at the end of the game you sit there and wonder what really just happened.  I mean the ending really didn’t reflect what the main characters went through the entire game.  For those that watch American Idol, as Simon Cowell always says, it just “lacked that moment”.  There wasn’t anything to make you open your eyes and say, WOW; there were not plot twists or turns that really made an impact.  Everything was very vanilla and I’d even argue that the game’s storyline is really flat throughout.  The first two hours are probably the most exciting, and the last two hours are probably a tidbit less.  The rest of the 40 or so odd hours are pretty unrevealing, semi-dramatic and well, plain.

You play through the game just waiting for that sudden moment that we’ve all come to expect and love in any Final Fantasy game.  I just feel like it never gets there.  When you beat the game, the ending is such a letdown you sit there and really ask yourself “is that it?”  That’s what Square Enix has been working on for almost half a decade?  Yes the game is absolutely gorgeous and probably has the best soundtrack ever, but it’s so full of lettuce and tomatoes you have to wonder where the meat went.

Truth be told, I have still logged a good 10 hours since post game.  The post-game play is pretty enjoyable for those that have grinded through MMOs.  It’s just a ton of missions and I wouldn’t mind working my way to collecting the platinum trophy achievement.  It’s a lot of fighting and a lot of grinding, but the mobs that are available to you are interesting and really difficult.  Sitting there developing a strategy and trying endless possibilities of party group and paradigm combinations makes the post-game entertaining to me.  I can see why the majority wouldn’t think so, but so far it’s been OK for me.  It’s by far the first Final Fantasy game I kept playing after I had beaten it, so I guess that deserves some sort of credit.  But on the flipside of that, I can continue playing it because I don’t seem to be missing anything.  The plot was just that bleak to me.  I can run around Gran Pulse for hours fighting mobs and riding on chocobos and it’s the same enjoyment I got playing through the actual game.

The characters are just a bust to me.  None are forgettable, but none are unforgettable, if that makes any sense.  Unlike most other JRPGs I’ve recently played, I won’t forget any of Final Fantasy XIII’s cast members and their voices but it’s probably out of annoyance than appreciation.  If you were to pay me $1,000.00 to spout out the cast of Lost Odyssey I’d probably fail to do so.  But there’s just no character you want to fall in love with.  It seems like their philosophy of trying to build up each character’s story and how they were brought together for this mission fell apart by spreading itself too thin.  They dabble on each character line, some are confusingly so, but you never end up wanting to cheer them on or go to the next section of the map to see what happens next.  Final Fantasy X had so much mystery and intrigue to it; I had an awfully hard time to put my controller down.  Same goes for VII, VIII and even IX.  Hell, even X-2.  XIII wasn’t difficult to stop playing and take a long break.  You just knew what was going to happen next.
The lack of a strong villain was disappointing too.  They didn’t do a good enough job with the other possibilities and the cameo appearances and quick deaths of each semi-villain were disappointing.  And I’ll reiterate one more time; the crystarium system sucks.  Worst of any Final Fantasy game ever.  Even upgrading weapon’s becomes linear and a huge farming task.

So what are the positives to the game?  At the end of the day, it’s still fun.  It’s the first game in a very long time that I managed to sit down, play through and beat in any sort of reasonable time.  The fighting was fun and in absence of a great story, it kept my interest in seeing what battle would be next and how I would manage to five-star it.  The Paradigm System is above and beyond the most fun I’ve ever had in battles, especially since you get so used to just spamming the OK button over and over in previous games.  The challenge and constant seeing of the Game Over screen made Final Fantasy XIII different in that aspect.  It wasn’t as easy as previous games and knowing that you couldn’t quite power level yourself for farm, the strategy involved in doing it right made it nice.

As I mentioned before, the graphics are of course peerless and the soundtrack is my favorite so far.  But unfortunately that’s about it for me.  Final Fantasy XIII is an interesting combination of a strictly linear JRPG with a substandard storyline and characters.  When the game does switch over to free-roaming Gran Pulse, it’s still somewhat limited due to the fact that you can’t beat half the mobs or missions, even if your peak out.  You need that final level of the crystarium unlocked to really stand a reasonable and non-frustrating chance to win.  So when the game does open it, it’s a false sense of ”fun” so to say; you spend a couple of hours exploring and attempting missions until you finally hit a wall and just want to progress onto the rest of the story.  But Gran Pulse is fun when you return after the game, if it’s your cup of tea.

Overall I have to say I’m disappointed in the game.  It ranks somewhere in the middle of the pile for me out of all Final Fantasies.  I like where the series is heading graphically and even gameplay-wise, but I really wish they’d revisit what made their other titles so strong and lovable.  I would most definitely recommend a play-through by anybody; JRPG fan or not.  It’s worth experiencing, much like the movie Avatar in IMAX 3D.  It’s a testament to the direction that gaming is heading.  And hell, to those that didn’t grow up playing the classic Final Fantasy games this one may be all that much better to you.  Here’s to hoping the next chapter in the Final Fantasy XIII series is a better one.

I’ll be jumping back to Starcraft II when I return from Orlando, Florida.  I’ll post some in-depth stuff on it, by popular demand.

21
Mar

Final Fantasy XIII: 48 hours, 25 minutes – Complete!

The ending is… pretty bad.  Really disappointing that they didn’t do more with it, especially considering what they could have done.  Full review coming, but now I’m going to go back to finishing marks and getting trophies.

20
Mar

Final Fantasy XIII: 40 Hours In

I’m currently 40 hours in, back on Cocoon in Chapter 12.  Pulse was nice, but sort of got old quick.  It was just huge and the mobs were sort of annoying.  Still managing to play through the game mostly without having to use a Sentinel, it makes the fights that much more fun.  Guessing I should be able to complete the game within the next five hours or so and then start grinding out for a trophy.  Will update my final review once I’m done.

16
Mar

Final Fantasy XIII: 30 Hours In

Exploring Gran Pulse because it’s big and awesome.  The Fifth Ark was long and boring.  First time I was bored.  Crystarium has opened up and it takes a LOT of CP to stat up your characters.  Missions have been neat so far.

Not much has progressed in the story since I spent so much time just grinding and exploring.  Still enjoying the game so far!  I guess I could go and beat it in the next 10-12 hours or so, but I’m going to play around in Gran Pulse for a bit before moving on.

14
Mar

Now Playing: Final Fantasy XIII 20 Hours In

Instead of another wordy long blog on Final Fantasy XIII now that I’m 20 hours in, I figured I’d post in the following format:

What I love so far:

  • The battle system – I’m not sure what FFXIII game some of the critics are playing but this game is not easy.  I have by far accumulated more Game Over screens in the first 20 hours of this game than I have in all previous Final Fantasy games combined.  Yes the majority of the battles can be completed by spamming ‘X’, especially if you’re in a Commander, Ravager, Medic role.  But to do each fight successfully and in a timely basis, it’s really a lot of fun.  There is constant switching of paradigms and even strategically hitting triangle (to unleash your queued ATB earlier) makes this battle system by far one of the best, if not the best.  I find it advantageous to open up a lot of fights with Synergist buffs and Saboteur debuffs.
  • The variations of ‘Flan’ mobs – Flandragora, Flanitor, Flanborg.  A nice little treat if you grew up playing Final Fantasy games.
  • The soundtrack – I love Final Fantasy music.  So much so that I even attended their Distant Worlds concert last year in San Francisco and plan on going to it this year.  FFXIII has the best soundtrack of any Final Fantasy game by far and really lends to the epicness of the entire game.  Everything feels much more on a grander scale thank to the game’s score.
  • Sazh has a CHOCOFRO!
  • Not having to use potions, tents (or cabins!) in the game.  Each battle is like a mini-strategy game where the goal is to just succeed.  Having to have potions in between fights was always an inconvenience in my opinion and I’m really glad Square Enix did away with that.
  • Item upgrading is really cool.  There is just so much strategy involved with choosing the right weapon, what to upgrade, and how.  Especially with the lack of Gil in the game so far.  There have been a few grinding spots, but it’s not like previous Final Fantasy games.

What I dislike so far:

  • The characters.  I feel like they went a little over the top with the “us against the world” theme.  It’s a little played out in my opinion, though they do a good job with the actual story, it’s annoying hearing every character whine about this and that so far.  This game needs an Auron from Final Fantasy X.  Someone that just never cried.
  • More specifically, Sazh – by far the weakest character in any Final Fantasy game to date.  His story seems to be filler, and it’s almost like he was the token black guy that Square Enix tossed in.  Up until now the majority of his story is played out paired up with Vanille, who is also a somewhat weak character (though her background has meaning to the game, much more so than Sazh).  The one thing that really hurts it is the gap between revisiting their story line and even when you do it’s for a real short duration compared to the other heroes.  You move two screens, watch a couple of cutscenes, and then it’s back to business with Lightning and her crew.

What I hate:

  • The crystarium system is really weak.  It hasn’t gotten better since the first 10 hours, not that I ever expected it to.  It’s just blah.  Considering how great the Sphere Grid was in X and the License system in 12, I’m a little disappointed in what they came up with for 13.  Especially how brilliant the battle system is.
  • Hope – Unlike the characters I dislike, Hope I just hate.  At first I perceived him as a much younger version of Cloud.  But he’s just a big baby and his character development is just horrible.  Wah wah wah.  He’s not the weakest character though because his story develops with a little bit more of a meaning from the get-go, unlike Sazh’s.  If you were to mix Final Fantasy universes, Auron would cut off Hope’s head with his big giant sword.

Overall I find it ironic that I’m complaining more about the story than the gameplay changes Square Enix did with this one.  I personally think every one of the changes that every one else is complaining about are great.  I like the linear gameplay, progression of the storyline, lack of towns and shopping made simple.  I mean did you really enjoy buying your potions from one place in a town then walking across the map to buy a weapon?  Weapon upgrading is so much better.

I’m a little further behind than other people that are playing this game at this time mark.  But I took some time to grind for Chips (that you sell for Gil) and to upgrade my weapons, accessories and characters.  I found a nice little spot where mobs actually regen as you walk back and forth and most of them drop Chips.  So I’ll blog again once I get out to Gran Pulse.

So far the game is more fun than any of the other previous Final Fantasies I’ve played, but the story line so far is probably in the middle of the pack.  Greater than 8, 9 and 12, but certainly less than 4, 6, 7 and 10.  1 doesn’t count, and I don’t think I should bother comparing it to the ones that hardly anyone played since they came out as remakes on PSX and random platforms like GBA.

11
Mar

Now Playing: Final Fantasy XIII – First 10 Hours Impressions

So one of the most highly anticipated JRPGs recently was released and needless to say I’ve been keeping myself occupied in between work hours to play it.  There have been so many reviews on Final Fantasy XIII, most of them complaining about the same view things so I figured I’d offer my own two cents on the game after playing my initial 10 hours in it.  I must warn everyone though, I am a major fanboy of the series.  I attended the Final Fantasy XIII Launch Experience in San Francisco the day before, picked up the game at midnight and even have a fancy can of the Elixir from Japan.  I have played every iteration of a Final Fantasy game including the non-traditional ones of Mystic Quest, Crystal Chronicles and even the Legend series on Gameboy.  I started with Final Fantasy I when it first came out and have played every release since then including the ones that made their way over on Playstation way after the fact.

I play JRPGs for their epic (and sometimes not so epic) story lines.  Most Final Fantasy games are known for great character development, touching stories and brilliant music.  Those are the main reasons why I entertain myself by playing JRPGs.  If I was to rank my personal favorite top 5 Final Fantasy games it would probably look something like this: Final Fantasy IV (II in the US), Final Fantasy VII, Final Fantasy X, Final Fantasy VI (III in the US), Final Fantasy XII.  I always found the story of Cecil being the best one and the overall game was just great – basics, each character was defined with their own role and who can ignore the greatness of Palom and Porom!  But anyways, onto Final Fantasy XIII.

I anticipated the game much like everyone else and was overwhelmed when I saw plenty of gameplay footage while I was in Tokyo, Japan earlier this year.  When I first started reading the reviews internationally, some of it raised eyebrows on whether or not the game would be as great as its predecessors.  Sure I wasn’t expecting something to top some of the previous games, especially given that I don’t exactly play RPGs in the same sense that other people do, but many seemed to be underwhelmed by Final Fantasy XIII.  So when I finally popped it in in all its glory on my 60-inch Pioneer Plasma TV, I wasn’t sure what to expect.  Yes people complained about linearity, and no towns, and no EXP, and… the list goes on.  But I was OK with all of that.  Personally I always found towns and NPC-conversations to be a waste of time, if not even an annoyance in JRPGs.  And no I’m not simply saying that just to justify that Final Fantasy XIII is a good game.  I wholeheartedly feel that anyone that has been a die-hard fan of Final Fantasy games since the first one has to find it refreshing that they aren’t wasting hours wandering around a town looking for that one person that they need to talk with to continue onward with the story.  I always felt that purchasing items was a chore rather than an upgrade.  I mean most Final Fantasy games you walk into a town, purchase the newest and most powerful items, equip them and that’s it.  There’s nothing more to it than that, so the upgrading system that Final Fantasy XIII has to offer was intriguing.  And as far as linearity goes, wandering around a world map to go to the next destination is really just a mirage to cover up so-called linearity.  Yes you can wander anywhere you want on the map, but ultimately you have to go to the next destination.

Final Fantasy XIII opens up with a grand sequence of movies that really works its way into the storyline of each character.  I have to admit the opening sequence is a nice combination of Final Fantasy VII and Final Fantasy X nostalgia.  I mean really, another train ride?  Almost seems like Square Enix is teasing us about no Final Fantasy VII remake.  Let’s just drop some hints in here and there from previous FF games to appease fanboys!  The game opens up with pairs and trios of the main characters, with Snow being paired up with his NORA buddies, that seem unplayable once you get past the beginning sequence.  The game is beautiful and the score complements it from the get go.  Much like watching Avatar in IMAX 3D, you’ll find yourself just staring endlessly at the graphics and the marvelous job that Square Enix did with the game.  Once you get rolling though, the game jumps around.  You play just enough to discover just enough about a character or twos storyline before it switches over to another pair of characters.  But the game does a great job flowing it altogether so you don’t get overly tired of a single character’s story line.  The conversations and dialogue between each character is fitting, even though some of the pairings are odd – such as Sazh and Vanille.

The game is linear.  In fact it’s like a line.  Just go straight.  The game sometimes teases you with treasure spheres placed randomly on the map, but for the most part you will find your way to it, fight a monster guarding it, then backtrack to where you need to go.  Is it bad?  I don’t think so.  I like the idea of being able to see the monsters and knowing that I won’t be annoyed with a random mob encounter when I just want to get somewhere.  The game does a great job, in my opinion, of breaking up the movement with cut scenes of story telling and going deeper into each character’s past, revealing more and more as you move along.  But yes, it feels like a dungeon crawler – move forward, fight, hear story, continue on.  Some of the areas seem to have absolutely no meaning to the game other than to occupy your time so you spend 40-60 hours trying to finish the game.  The journey through it all thus far though is beautiful and not entirely monotonous.  I’ve played much more “highly acclaimed” games that were much more boring in order to progress through the storyline.

As for the battle system, it’s fun.  But the hand-holding is really annoying.  It’s clearly obvious that once Microsoft was onboard with the XBOX360 release that Square Enix had to dumb the game down a little.  Because any true Final Fantasy fan would not need a vast majority of these tutorials.  And there are save spots (and subsequently stores and upgrade stations) everywhere.  You can go 3-4 minutes in between save points, it’s sort of ridiculous.  The game starts of really easy and you could probably play it with one hand if you wanted to, pushing the auto-attack option.  Even once paradigms open up it takes a while before strategy is involved.  But once there is, it gets fun and very interesting.  I’ve even experienced several Game Overs already, while in past Final Fantasy games I could probably make it through a grand 80-90% before seeing that screen, if ever.  Certain battles can be difficult if you’re not paying attention and simply just mashing a button.  And controlling one person only seems to be more than enough, especially with the pace of the battles.  My complaints?  I would have liked to see the Gambit system from Final Fantasy XII worked in for the computer controlled AI party members. Sure they do a good enough job keeping you alive and fighting the mob at their weaknesses, but I really think the battle system could have benefited with a combination from Final Fantasy XII.  Yes it would probably have complicated things a tad more, but it would have made the game a much more fun.

Weapon upgrading is interesting.  I don’t have a whole lot of weapon choices, and Gil is really hard to come across, so you don’t exactly buy every weapon that becomes available to you.  Also the stores start off rather light, with options of Potions and Phoenix Downs (which are not even affordable for an hour or two, and even then you don’t want to waste your money on it).  There are some bangles that do your typical +50HP, +20STR kinda deals.  But I have yet to spend actual Gil on weapons or accessories from the store.  I don’t know if you come across Gil more easily later on in the game, but so far it’s in sparse treasure spheres.  Once weapon upgrading opens up though (along with additional paradigms for your characters) things get interesting.  So far some of my characters have two weapon choices that I’ve gotten from spheres.  One boosts majority STR while the other boosts majority MAGIC.  So depending on which paradigm you want to focus on, Commando or Ravager, you can upgrade the weapon as you see fit.  Equip and upgrade the magic boosting weapon if you want your character to be more magic-friendly.  It’s sort of interesting, and since the items used to upgrade your weapons aren’t exactly easily available either (they drop as spoils and can be found in spheres throughout) you have to wisely choose how to upgrade.  Another interesting layer to it all is when you use a bulk of a certain item, then the item gets a leveling XP bonus.  Rare items give more XP, while common ones give less.  So you have to really choose in when you use your rare items.  Preferably once you boosted the XP bonus to a nice level.  So far I feel that Gil is better spent on materials to upgrade items than actually purchasing items.

No Final Fantasy game would be a Final Fantasy game is the story wasn’t confusing.  Some of it makes sense, some of it is just weird.  But it’s Final Fantasy and so far the story telling is great.  Things seem to go together, and in a little bit of a Lost sense, all the characters lives intertwine in weird ways.  I’ll be updating the blog with more impressions as I get to dig deeper into the game, maybe at my 15-20 hour point I’ll post some more up.  But so far it’s an enjoyable experience.  I don’t think it has captured my attention as quickly as Final Fantasy X did when it first came out, but it certainly is a different experience.  At the end of the day though, the game isn’t frustrating.  You don’t get lost and you don’t have to wonder where you have to go.  And if you take a break from playing, you don’t come back asking yourself where or what you were doing.  The game also does a nice recap of your progress while it loads your save game as to freshen your memory on what was going on.  When you fight mobs for the first time, you try to discover their weaknesses and the best strategy to beat them quickly.  I’ve had some battles where I had to settle for a wimpy 3-star rating only to develop the strategy to beat them in much less time for a 5-star rating.  And as I mentioned before, I’ve had gone through some Game Overs (Odin was a bit frustrating for me) but much like Demon’s Souls – it’s a fun game over.  You rethink what you did and how you could have done it better.  Rearrange your paradigms and it requires a little bit of thought.  Which is nice, since most previous Final Fantasy games just involved curing, potions and attacking at will.  You could use magic if you wanted to in previous games, but in Final Fantasy XIII it’s important to balance everything especially when trying to build up the meter for STAGGER.

Last tidbit – the Crystarium system is sort of a joke.  I was anticipating something similar to Final Fantasy X’s sphere system, but as many critics have already reviewed, it’s linear.  Much like the game.  It gives you a false sense of choices, but your best bet is to just hold down the OK button until you run out of CP and then repeat it for your next character.  So long as you don’t avoid any battles on your path through, you’ll have more than enough CP to upgrade all the classes for each character before new levels open up.  There isn’t much choices in building your characters, mainly focusing on what skill you may get first, but the periods in between gathering CP is so minimal that at the end of the day you’ll have the same result in 30 minutes.  And as far as having to grind, so long as you progress through the game there’s no need to rinse/repeat and fight mobs over and over.  At least not yet for me.  And really there isn’t much of an option so far to grind on mobs.  Once you kill them they’re gone.  The only way they’ll reappear is if you die and come back at the save point to Retry.  Then you can backtrack and fight some mobs for some CP to get your next HP +10 (YAY!) bonus.

Is it everything we could have wished for in a game that took over four years to make?  Graphically, yes.  I mean it’s leaps and bounds over any other game experience.  The transition from gameplay to movie sequence is seamless and Square Enix really did a fantastic job tying it altogether.  Giving you breaks before the game gets monotonous and boring.  Switching out of the character stories also come at a great time and really keeps you intrigued on what’s going on next.  Is the game itself groundbreaking?  Depends who you ask I guess.  The removal of towns and stores and talking NPCs shock some.  But FFXIII does sprinkle in some light dialogue and town wandering.  To me they do just enough to satisfy me, in fact that few minutes that I had to wander around as Snow in Bodhum and talk to people I was annoyed.  So I’m still giving two thumbs up to that choice.  I’m looking forward to the rest of the game to offer more impressions to those who care.

Oh and the real last tidbit – at the Final Fantasy XIII Experience we had the opportunity to wander around open land (not sure where it is in the game yet) and choose between all six characters and their paradigms.  I fought a cactaur and it took 17 minutes.  I obviously didn’t know what I know now, but the reports online of mobs having over a million hp is true.  Fun times ahead and it’s sad that Starcraft2 Beta is taking a backseat to it all.

25
Feb

Starcraft2 Beta Video at 6x speed!

Starcrat 2 Replay Grimmy vs. Penguinia from Jason Siu on Vimeo.

20
Feb

I’m such a nerd.